Website powered by

Camelback Mountain House | Unreal Engine Architectural Visualization

This project encapsulates my first venture into architectural render video creation. Initially, I utilized 3ds Max for modeling and editing, crafting the intricacies of the architectural design. Subsequently, using DataSmith, I transferred the model to Unreal Engine 5.3 , where I handled material, lighting, and optimization settings. After preparing the scene for rendering, I proceeded to render it. Upon completing the rendering process, I finalized the video through post-production tasks such as editing and color grading using DaVinci Resolve.